Sid Meier’s Colonization game puts the player back in times when Europeans and Americans were colonizing Natives. In order to win the game, players must maintain relationships between colonial powers and Natives, including making trades between them. Many of the trades the Natives want to make, however, are for horses and guns, but if the players makes this trade, the Natives will be able to upgrade their military unites, which could be negative for the players. On the other hand, the players can make these trades with allied Natives to help them. This game is also fairly correct historically. In 1680 during the Pueblo Revolt, the Spaniards were forced to leave horses behind, which came into contact with Natives and helped shape the Native culture, which is evident in the game. However, the exchange of germs between Colony powers and Natives is absent. The author mentions that if it was to be included, the game would become more complicated and it would worsen the experience of the players. Another part of the game is the converting of Natives to be like Colonists and wear European clothing. This happens when the Native graduate from a school in the settlement. There is no option to stop this from happening and there is no Euro-American equivalent.
The author demonstrates cultural importance because the whole game involves both the culture of the Natives and the colonial powers. The part where the Natives become “converted” shows the clash of the cultures and the colonial power cultures overpowering the Native culture and assimilating Natives into colonial powers. The game also generates debate over controversy parts. First, there is the controversy of not including the exchange of germs. By not including this part, the game is less accurate since it does not include a part of history. There is also the culture assimilation of the Natives because there is no Euro-American option. There is also the fact that the game was creating with the belief that players would only play the game as a colonial power and not a Native, so they were created unequally. The article does not have any comments made by readers, but does raise important points about the game.
The article titled “Past-Time: Re-Encountering the Everquest” focused on the evolution of the game Everquest. The very first Everquest game came out twelve years ago and has had many expansion packages. Each package expands the world, creating more opportunities for the players to do. However, the downside to the expansion is that the new players are left in areas that are unpopulated, creating a “ghost town” feeling because all the other players are experienced and clustered at higher levels and areas. Sony released a progressive server that allows players to go back to how the game was originally. Yet, this “re-wind” back to the original, is not exactly like the original. Updates made with graphics were still in effect, as was other changes made to help enhance the player’s experience. The players did have the opportunity to vote certain parts back in or out though. One change mentioned by the article was the “corpse run” where players had to run out to their corpses to collect items left on the body. This was taken out in later packages, but some players thought it was a worthy part of the game. The author concludes the article by stating that although this server was created to help players re-live the past, they are in not actually reliving the past. The players themselves are playing the game with a different mindset than they did the first time around, causing them to experience a different game.
This article focuses on a mix of social and cultural aspect of players. The game is played online and players interact with each other. By changing the game itself, it affects the social part of the game, because it gives the players different experiences to talk about. The changes also affect the cultural aspect of the players because it changes the world the game is set in and what they can do in the world. The players want to re-live the original game and interact with others the way it was before, however this is not possible because they are not re-living it exactly the way it was so their behavior in the game changes. There were some posts commenting on the author’s ideas of how they are not exactly re-living the past, but nothing controversial was raised.